I have a game template in Unity that asks users to manually sign a message to prove ownership of their wallet. (I use this for counterparty which is token platform on Bitcoin).
For some reason no waves client allows you to manually sign a message (they should!). I created a thread in the developer category but it didn’t turn out how I wanted (was even called lazy in that thread). I can’t seem to figure out how to authorize with the web client and standalone through code.
There are over a million Unity Devs out there, lets make it easy for them to interact with Waves. I see Enjin coin and KIN advertising in the Asset store but those platforms suck compared to waves when it comes to Tokens ang gaming.